1. New York is an amazingly organized city.
I think that every time I've been to New York City in the past, my views have been influenced by what I've seen on TV. Every street is caught in a perpetual traffic jam, it takes forever to get to the other side of town, and you'd be better off walking everywhere. Granted, in every other trip to NYC in the past, I was in a coach bus that didn't jive well with the busy streets, and likely ended up causing half of the traffic jams. When you really back up and look at the streets of NYC as a total pedestrian, traffic lights and regulations are set up to really make for smooth sailing most of the time. Even in busy Times Square, things run rather smoothly (pending the absence of crazy coach bus drivers who block off streets to let kids out to see a musical).
2. Tourists carry cameras, travelers do not.
Technically speaking, these "tourists" and "travelers" are really the same thing, but there's such a strong negative connotation to being a tourist, especially in a big city like this. I used to be a tourist, in fact, taking pictures of anything and everything. I now see how annoying this is to everyone else who just wants to get from point A to point B as quickly as possible. Tourists like to stand in inconvenient places to take their pictures, such as right on the corner, where mobile pedestrians are actually trying to cross streets, but instead have to dodge stationary pedestrians that are in the way.
I did not take a single picture during this entire trip, despite having my camera on me at all times. I came to realize that half of the pictures I would take pictures of (or most tourists, for that matter) have already been taken and posted on the Internet. If the tourists themselves didn't take them, someone who works at the particular facility in question posted it on their website. This really belongs in a rant all by itself, but it seems like we don't need to travel or take pictures anymore, we could just surf around Flickr accounts and Google Images and get exactly what we need. I honestly returned home with the intention of, if necessary, just doing a quick search for a photo of someplace I went to in order to describe it. This might be part of where my bitterness for tourists and tourism comes from.
That much said and done, once you get rid of the cameras, it's truly impossible to tell a visiting traveler from a New York City resident. Or at least, this opinion comes from a visiting traveler who really can't tell the difference if there is one. Maybe there are some certain dress codes that travelers and tourists use that residents don't, but beyond that, there's very little way to tell one person from another. New York City is enough of a cultural mixing pot such that you can't pick out any ethnicity as local or not. Everyone has the chance to be a local.
Of course, I had to get a little creative...
3. Subways are pretty much the most awesome thing ever.
Confession: I have a mild obsession with public transportation. I'm quite comfortable sitting and looking out the window for long periods of time in the company of strangers. I loved the El in Chicago, and I love the Subway in NYC. I get a really strange kick out of seeing an underground world fly by me from the comfort of my cozy little cabin. The best way I can describe it is like those chase scenes in action films where more of the rush comes from the speed of movement rather than the pursuit itself. That's really a crappy decision... I just like subways. Shut up. Leave me be.
4. Pizza is pizza.
I'd hate to say it, but of the three or four different pizza establishments I ate at over the course of the weekend, I noticed no difference in taste. I'm sorry. I'm sure each of these independently-owned pizza joints have their own claims to fame, but pizza is pizza. There's really little deviation there.
5. It is completely feasible to live in New York City.
Again, most of my assumptions about NYC were formed by media stereotypes and faulty high school experiences. Now that I've seen more of the island on my own and have seen residential areas as well as the big tourist district, I feel that life in a big city such as NYC is completely possible. The only downside is the cost of living there, between high rent and costs for everyday items. Granted, mid-town Manhattan isn't the best representation of prices everywhere, but even as you get away from the middle of the city, prices still do loom higher. But cost aside though, it seems like anyone could function just as they normally would in their hometown. The only thing that changes is the size of everything. And the presense of tourists.
Monday, March 29, 2010
Sunday, March 7, 2010
You've Won the Home Version of Our Game!
Spring break! And instead of running around on the beach, I'm blogging. Meh, it's a small price to pay for not having an attractive body. nearby beaches that MTV would care to tape at. a life. Sometimes I truly wonder what majors all these kids have that allows them the genuine free time to go to beaches, get plastered and knocked up, and have MTV cameras show it all. I've got some 150-some pages of journal articles to read for a research paper over break, and I've somehow managed to find time to slip in a blog post about gaming. You kids can keep your STD's, I'm fine here, thanks.
Before I get to the actual blog post at hand, I wanted to throw out a question that some of you might have more knowledge than myself on. A few posts back, I discussed the idea of Fridge Tetris, a little set of magnets for geeky fun on your fridge. I've started making a couple of batches for a couple certain someones, and I'm noticing that I've got quite a lot of beads sorted and ready to go for more production. My question is, would it be possible to sell Fridge Tetris for a profit, or would copyright/legal issues prevent me from legally doing so? If I were to give the same product a different name (one that doesn't use the T-word), would it be legal? I don't plan on going huge with this, maybe just a small etsy.com store or something like that. Any input on the matter would be greatly appreciated, please comment below.
Right then, on to reviews proper. Amazingly, all three of these games caught my eye(s) because of the fact that they're based on game shows. It's been an awfully long time since I've written anything on game shows, hasn't it? First off, and this is only slightly cheating, I'd like to draw your attention to the deviously difficult Only Connect online game, featuring some of the Connecting Walls from the first season of the show. Only Connect is one of those UK game shows that I wish we could have in America, except it's way too cerebral for anyone to give a crap and actually watch it. We like our quick thrills with game shows here in America, we've got no tolerance for the sit-and-think shows. Anywho, the Connecting Walls are quite a fun (although painful) treat, and worth a go if you're a fan of lateral thinking puzzles. Also be sure to check out the Jay is Games review for more discussion.
Second up, and with a bit more proper discussion this time, is the Press Your Luck game by Ludia. You're probably familiar enough with this "cult classic" that I don't have to explain it in great detail to you. (By the way, what does that even mean, "cult classic"? I don't get what makes something in pop culture "cult" or not. Firefly, Mystery Science Theatre 3000, and Press Your Luck all seem to be clustered under the "cult" definition, yet I see really little linking them. DISCUSS!)

In this version, much like the show, you get two question rounds and two spin rounds. Rather than fiddling with the incredibly testy input-your-answer-by-keyboard method, you can buzz in first and choose from four possible choices for three spins, or wait until someone else picks first then choose from the three remaining choices for one spin. Full disclosure: Both this review and the next are made on hour-long demos, so I can't get very far into these games to make accurate judgements. I throw in this warning because at least in the very early stages, the AI is incredibly slow to buzz in, so you're almost definitely guaranteed to hear the full question and still buzz in for three spins. Perhaps this gets a little better as you unlock the twenty "games" as you go along, where you face off against (what I'm assuming are) more difficult sets of opponents. Oddly, each pair of contestants you face against has a little mini-story behind them, almost to justify the difficulty curve. The first two contestants you face off against both "could use a little more sleep", ie, they're slow on the buzzer.

I'm actually a bit surprised to say that this version pays close attention to some of the finer details about this show. While the music isn't exactly the same and sound effects might be slightly different, a lot of the set design and graphics feel right at home compared to the original show. If there's any major difference to be noted, it's the questions used for determining spins. While the original show had questions that seemed to cover a lot of topics, most of the questions on this version are about TV and movies. Namely, you'll see a lot of questions in the form of "What character did [celebrity name] play in [movie title]?" This may or may not account for some of the character bios as well, for example, the pair of sports fans who might not be up on this sort of trivia. (*shrug) I'd rather have a wide range of questions, but then again, I'm really not up on movie trivia.

One other difference (or similarity?) that needs to be mentioned is the "randomness" of the big board itself. It didn't take me very long before I realized that the bouncing lights on the big board were in fact random (unlike the pre-made patterns used early in the show's run), but the boards themselves were not. In fact, there seems to be three boards for each round, and one of them contains no Whammies at all (see above). Once you figure out how this works, you'll likely find yourself watching one signal square to know exactly when to stop and never hit any Whammies. You'd think that they'd do a little more to prevent this (after the whole Michael Larson fiasco and all), but apparently they're not concerned about people cheating. You know, cheating that's as easy as pie, intravenously injected into one's body: not nearly as delicious, but it's still pie.
Right, so there's a good amount that "isn't quite right" here, especially if you're a purist fan of the show (hm, cult makes sense all of a sudden...). The music is different. Only one of the Whammy animations was ever seen on the original show. The only "prizes" on the board are trips, all with the same value. There's no flokati rug. Those aren't Peter Tomarken's and Rod Roddy's voices. What do you want from them, man? They're both dead! If you're one of those game show fans that is seriously distraught by differences from the original formats, stay away from this game. Otherwise, you might find this game to be a quite enjoyable tribute to that show you always watched reruns of on the USA Network as a kid. In either case, as an alternative, I have to give mention to a freeware version I found online years ago. While the original developer seems to have yanked his homepage, it's found on some freeware download sites (like here). It lacks the question round altogether and Whammy animations (although there are plenty of audio files from the original show), but it's still very well-made, easily customizable with the included tools, quite a bit of fun, and FERE. Sorry, free. My typing seems to be off today.
The final game in this "home version" round-up is The Price is Right 2010 Edition, also by Ludia. Sadly, my review on this game is going to be extremely short, because there's very little to say here, especially if you bought the last version of the game (which I believe also came out on Wii and maybe some other platforms).

If you've not played either version, let me run down the fast details: You can play either alone or as a group, earning the right to play on stage with the Item Up For Bids (hereafter referred to as "IUFB"), playing pricing games, spinning the Big Wheel, and trying to win it all in the Showcase. If you're playing solo, you can play with either the 3 Strikes mode, where you play until you accumulate three losses (but only from the IUFB's and Big Wheel, oddly enough), or Classic mode, where you play through a typical "show" of sorts, where you play everything in the order and conditions given by the show (you have to win an IUFB to play a pricing game, you have to win the Showcase Showdown to go to the Showcase). In any case, it's pretty much the same as the show you watched everyday during the summer and when you were home sick from school.

The big problem is that there really isn't anything new here to see. Ludia seems to have just regurgitated the last version of the show, but with the newer set design and a change in the characters you can play as (which I completely forgot to mention during the PYL review, but it's the exact same thing here, so it's no big deal). If you jumped to buy the last version, you'd be better off continuing to play that one than to buy this one as well. I'm not even joking when I say that almost nothing has changed about the IUFB's, the pricing games, the prizes a/o prize footage, or the showcases. In fact, I'm pretty sure that the first IUFB I bid for with the 2010 version on this computer (my netbook), my desktop, and my desktop with the older version (2008 or 2009?) was the exact same garden shed.
I apologize for keeping this review so short in comparison to the Press Your Luck review, but there's very little I can say about a rip-off of one's own product. If you like the show, by all means, give this a shot, but don't buy both versions, they're nearly identical. It's a shame because I'm sure host Drew Carey would have loved to have been involved in the production of this new version, but it looks like no effort was made to actually improve the game itself from its last incarnation. If you're still looking for more information, I'd recommend this video review for the old Wii version, it coincides with most of my opinions (just, you know, on PC), or check out the Jay is Games review.
On a wholly unsatisfactory and unrelated closing note, this is the first time I've tried throwing in alt-texts with the graphics. Do they seem to be working? I'm not sure if I did the code right or not, and the "Preview" function on Blogger doesn't seem to show the alt-texts at all.
Before I get to the actual blog post at hand, I wanted to throw out a question that some of you might have more knowledge than myself on. A few posts back, I discussed the idea of Fridge Tetris, a little set of magnets for geeky fun on your fridge. I've started making a couple of batches for a couple certain someones, and I'm noticing that I've got quite a lot of beads sorted and ready to go for more production. My question is, would it be possible to sell Fridge Tetris for a profit, or would copyright/legal issues prevent me from legally doing so? If I were to give the same product a different name (one that doesn't use the T-word), would it be legal? I don't plan on going huge with this, maybe just a small etsy.com store or something like that. Any input on the matter would be greatly appreciated, please comment below.
Second up, and with a bit more proper discussion this time, is the Press Your Luck game by Ludia. You're probably familiar enough with this "cult classic" that I don't have to explain it in great detail to you. (By the way, what does that even mean, "cult classic"? I don't get what makes something in pop culture "cult" or not. Firefly, Mystery Science Theatre 3000, and Press Your Luck all seem to be clustered under the "cult" definition, yet I see really little linking them. DISCUSS!)
In this version, much like the show, you get two question rounds and two spin rounds. Rather than fiddling with the incredibly testy input-your-answer-by-keyboard method, you can buzz in first and choose from four possible choices for three spins, or wait until someone else picks first then choose from the three remaining choices for one spin. Full disclosure: Both this review and the next are made on hour-long demos, so I can't get very far into these games to make accurate judgements. I throw in this warning because at least in the very early stages, the AI is incredibly slow to buzz in, so you're almost definitely guaranteed to hear the full question and still buzz in for three spins. Perhaps this gets a little better as you unlock the twenty "games" as you go along, where you face off against (what I'm assuming are) more difficult sets of opponents. Oddly, each pair of contestants you face against has a little mini-story behind them, almost to justify the difficulty curve. The first two contestants you face off against both "could use a little more sleep", ie, they're slow on the buzzer.
I'm actually a bit surprised to say that this version pays close attention to some of the finer details about this show. While the music isn't exactly the same and sound effects might be slightly different, a lot of the set design and graphics feel right at home compared to the original show. If there's any major difference to be noted, it's the questions used for determining spins. While the original show had questions that seemed to cover a lot of topics, most of the questions on this version are about TV and movies. Namely, you'll see a lot of questions in the form of "What character did [celebrity name] play in [movie title]?" This may or may not account for some of the character bios as well, for example, the pair of sports fans who might not be up on this sort of trivia. (*shrug) I'd rather have a wide range of questions, but then again, I'm really not up on movie trivia.
One other difference (or similarity?) that needs to be mentioned is the "randomness" of the big board itself. It didn't take me very long before I realized that the bouncing lights on the big board were in fact random (unlike the pre-made patterns used early in the show's run), but the boards themselves were not. In fact, there seems to be three boards for each round, and one of them contains no Whammies at all (see above). Once you figure out how this works, you'll likely find yourself watching one signal square to know exactly when to stop and never hit any Whammies. You'd think that they'd do a little more to prevent this (after the whole Michael Larson fiasco and all), but apparently they're not concerned about people cheating. You know, cheating that's as easy as pie, intravenously injected into one's body: not nearly as delicious, but it's still pie.
The final game in this "home version" round-up is The Price is Right 2010 Edition, also by Ludia. Sadly, my review on this game is going to be extremely short, because there's very little to say here, especially if you bought the last version of the game (which I believe also came out on Wii and maybe some other platforms).
If you've not played either version, let me run down the fast details: You can play either alone or as a group, earning the right to play on stage with the Item Up For Bids (hereafter referred to as "IUFB"), playing pricing games, spinning the Big Wheel, and trying to win it all in the Showcase. If you're playing solo, you can play with either the 3 Strikes mode, where you play until you accumulate three losses (but only from the IUFB's and Big Wheel, oddly enough), or Classic mode, where you play through a typical "show" of sorts, where you play everything in the order and conditions given by the show (you have to win an IUFB to play a pricing game, you have to win the Showcase Showdown to go to the Showcase). In any case, it's pretty much the same as the show you watched everyday during the summer and when you were home sick from school.
The big problem is that there really isn't anything new here to see. Ludia seems to have just regurgitated the last version of the show, but with the newer set design and a change in the characters you can play as (which I completely forgot to mention during the PYL review, but it's the exact same thing here, so it's no big deal). If you jumped to buy the last version, you'd be better off continuing to play that one than to buy this one as well. I'm not even joking when I say that almost nothing has changed about the IUFB's, the pricing games, the prizes a/o prize footage, or the showcases. In fact, I'm pretty sure that the first IUFB I bid for with the 2010 version on this computer (my netbook), my desktop, and my desktop with the older version (2008 or 2009?) was the exact same garden shed.
I apologize for keeping this review so short in comparison to the Press Your Luck review, but there's very little I can say about a rip-off of one's own product. If you like the show, by all means, give this a shot, but don't buy both versions, they're nearly identical. It's a shame because I'm sure host Drew Carey would have loved to have been involved in the production of this new version, but it looks like no effort was made to actually improve the game itself from its last incarnation. If you're still looking for more information, I'd recommend this video review for the old Wii version, it coincides with most of my opinions (just, you know, on PC), or check out the Jay is Games review.
On a wholly unsatisfactory and unrelated closing note, this is the first time I've tried throwing in alt-texts with the graphics. Do they seem to be working? I'm not sure if I did the code right or not, and the "Preview" function on Blogger doesn't seem to show the alt-texts at all.
Monday, February 22, 2010
The Night I Saw Indigo
This is not the sort of blog post I would normally write. My goal is not to deliver any opinions on anything. I just want to try to share this scenario with you. Please bear with me.
I left the campus television station and started walking toward the dining hall. I wasn't quite sure what I wanted to eat tonight, but as I crossed the road to the sidewalk that leads down the side of the hill, I noticed that something felt very odd. I started to look around me. It's been very mild in the area lately, and the temperature's been hovering around freezing for the last few days. As such, when I went into the studio, all of the snow had been gone for a few days, and it was still light out. When I came out of the studio, a barely noticeable layer of white had appeared on the green grass. The sky was still barely lit, like that shade of indigo that your elementary school art teacher tried to describe to you as the shade the sky is right before it gets dark, but you could never really get the full grasp of it because there was no representation of it on the six-pointed color wheel she used in class. Tonight, indigo finally made sense.
Along the path, I noticed that the lampposts from the sidewalk further up the hill were shining down on the snow on the hill next to me. The snow had an eerie glowing effect, not sure if it wanted to reflect the white lights above me, the yellow lights further down the path, or the green grass still trying to peek through. The sight of the grass in this state was suddenly accompanied by a scent. It smelled like the first day of spring, but not quite yet. Something was barely restraining that sensation from reaching my nose, but I couldn't identify what. I spotted the occasional snowflake falling around me, but I heard the sound of raindrops falling, yet neither fell on me, because the tree cover somehow only protected me and my path.
I reached the bottom of the hill and got on the brick road that leads to the dining hall. Here, tiny, waist-high lampposts shined bright white lights on their surroundings, including the snowy hill I had just descended. I was now surrounded by buildings, by life, but yet the feeling of unfamiliarity remained. As I approached my destination, all I could think about was "Taps".
I've always imagined this perfect arrangement of the song, which starts out with a male quartet singing the words (and yes, there are words to Taps). In this case, it would probably be just the second verse, Day is done, gone the sun / From the lakes, from the hills, from the run / All is well, safely rest; / God is nigh. The tenor sings the verse as a solo, with the bass, baritone, and lead singing a simple chord progression after each phrase. When the tenor finishes, the others hold out their final chord while the tenor and lead start humming "Amazing Grace" from the same spot. Normally, this arrangement continues to be a cappella, but tonight I heard a soprano saxophone sneaking into the background, improvising freely between lines. A light drum beat, maybe gentle bongos, joins in, and the symphony is complete.
Perhaps the song only makes sense in my own mind, but this arrangement establishes a sense of calm in me. "Taps" is generally a morbid song, played only at burials and military ceremonies, but here it's reassuring, comforting. It says, even though we may be going through miserable times, there's still hope. There's always tomorrow. Keep going. Suddenly, the uncomfortable luminescence of the snow is soothing, and the falling rain is warming. As "Amazing Grace" carries on, it picks up in speed, not to the point of cheeriness, but to enlightenment. Everything's going to work out.
Anecdote aside, these last couple of weeks have been very difficult for me, and I see things continuing to slide downhill for the next couple of weeks as well, but somehow I know that in the end, it'll be alright. I've got friends and family to encourage me, I've got a plan in mind for handling what's coming, I think I'm going to be alright. If you're the praying sort, please pray for me, and if you're not the praying sort, pray anyway, it's good for you. I'll be sure to keep you all in my prayers as well, and hopefully this story has helped to boost your day or someone's around you. We're all in this together. Everything's going to work out. Keep going.
I left the campus television station and started walking toward the dining hall. I wasn't quite sure what I wanted to eat tonight, but as I crossed the road to the sidewalk that leads down the side of the hill, I noticed that something felt very odd. I started to look around me. It's been very mild in the area lately, and the temperature's been hovering around freezing for the last few days. As such, when I went into the studio, all of the snow had been gone for a few days, and it was still light out. When I came out of the studio, a barely noticeable layer of white had appeared on the green grass. The sky was still barely lit, like that shade of indigo that your elementary school art teacher tried to describe to you as the shade the sky is right before it gets dark, but you could never really get the full grasp of it because there was no representation of it on the six-pointed color wheel she used in class. Tonight, indigo finally made sense.
Along the path, I noticed that the lampposts from the sidewalk further up the hill were shining down on the snow on the hill next to me. The snow had an eerie glowing effect, not sure if it wanted to reflect the white lights above me, the yellow lights further down the path, or the green grass still trying to peek through. The sight of the grass in this state was suddenly accompanied by a scent. It smelled like the first day of spring, but not quite yet. Something was barely restraining that sensation from reaching my nose, but I couldn't identify what. I spotted the occasional snowflake falling around me, but I heard the sound of raindrops falling, yet neither fell on me, because the tree cover somehow only protected me and my path.
I reached the bottom of the hill and got on the brick road that leads to the dining hall. Here, tiny, waist-high lampposts shined bright white lights on their surroundings, including the snowy hill I had just descended. I was now surrounded by buildings, by life, but yet the feeling of unfamiliarity remained. As I approached my destination, all I could think about was "Taps".
I've always imagined this perfect arrangement of the song, which starts out with a male quartet singing the words (and yes, there are words to Taps). In this case, it would probably be just the second verse, Day is done, gone the sun / From the lakes, from the hills, from the run / All is well, safely rest; / God is nigh. The tenor sings the verse as a solo, with the bass, baritone, and lead singing a simple chord progression after each phrase. When the tenor finishes, the others hold out their final chord while the tenor and lead start humming "Amazing Grace" from the same spot. Normally, this arrangement continues to be a cappella, but tonight I heard a soprano saxophone sneaking into the background, improvising freely between lines. A light drum beat, maybe gentle bongos, joins in, and the symphony is complete.
Perhaps the song only makes sense in my own mind, but this arrangement establishes a sense of calm in me. "Taps" is generally a morbid song, played only at burials and military ceremonies, but here it's reassuring, comforting. It says, even though we may be going through miserable times, there's still hope. There's always tomorrow. Keep going. Suddenly, the uncomfortable luminescence of the snow is soothing, and the falling rain is warming. As "Amazing Grace" carries on, it picks up in speed, not to the point of cheeriness, but to enlightenment. Everything's going to work out.
Anecdote aside, these last couple of weeks have been very difficult for me, and I see things continuing to slide downhill for the next couple of weeks as well, but somehow I know that in the end, it'll be alright. I've got friends and family to encourage me, I've got a plan in mind for handling what's coming, I think I'm going to be alright. If you're the praying sort, please pray for me, and if you're not the praying sort, pray anyway, it's good for you. I'll be sure to keep you all in my prayers as well, and hopefully this story has helped to boost your day or someone's around you. We're all in this together. Everything's going to work out. Keep going.
Sunday, February 14, 2010
Bring Your Scarlet Lips To Me, Sit Closer To This Fine Lad
Thinking caps on, class, it's puzzle-solving time. And with prizes!

A while back, I had an idea for a gift for a friend. I bought a bunch of perler beads and made a series of video game characters (using actual sprites for reference, thank you very much). They were intended to be Christmas ornaments (just stick a little hook through the top of them), but when I found out that he usually doesn't get a tree for himself, I needed a backup plan. You know, something else a bit more utilizable. In the end, I thought of Fridge Tetris, a bunch of Tetris-shaped magnets.

I asked the recipient to make a YouTube video of their reaction when they opened the package, and he definitely seemed to enjoy his new toys. "This is quite possibly the coolest thing in the world, and I've been... Okay, I haven't traveled that much, but... This is still really, really cool!" Mission accomplished, I'd say.
Since then, I've been returning to the idea of Fridge Tetris as gifts for people. It only takes a couple hours to make (and that's while watching Schlag den Raab), and I already have a large supply of beads (maybe too large? I need to kill those off...), so I figure, why not? Other recipients have reacted with similar amounts of glee, so I know it's a fun idea worth repeating.
The problem, however, lies in the setup process. I always make sets of 28 blocks (four each of the seven shapes), and I try to knock them all off in one ironing session. I have these large square pegboards that I make all of the pieces on, but no matter how hard I try, I can't seem to squeeze them onto one board. I end up with about 25 pieces on one board, three on another, and my first time ironing them didn't end well, as the iron knocked some of the pieces out of place when sliding over to the second board. I've avoided this in the past by making multiple sets and spreading the pieces more evenly across three boards, but I'd rather find a way to make a single set on a single board.
Here's the puzzle.

I'm looking for a way to fit all 28 pieces (again, four each of seven shapes) onto one pegboard. The dimensions of the board are 29 pegs by 29 pegs. Each piece consists of four touching 2x2 squares, as shown in the picture. (Thus, the famous "LINE PIECE!" is a 2x8 rectangle, while the "SQUARE PIECE!" is a 4x4 square.)
Some other rules to keep in mind:
--The pieces may not touch. This includes all sides and corners. While I know that it's easily possible to snap apart things joined at the corners, I would prefer that the pieces keep their rounded edges, rather than a random flat edge where a border once occurred. There must be a one-peg border along all sides of the piece, with the exception of the outermost edge of the board.
--Pieces cannot be flipped. While you could argue that a S is the mirror image of a Z (sorry, "SQUIGGLY" and "REVERSE SQUIGGLY"), I also apply more pressure with the iron on the first fusing before flipping the pieces over to fuse the backs, and the more-fused sides usually become the side I put the magnets on. To prevent inconsistencies in appearance, I would prefer that the pieces are in their proper orientations on the board. (The same applies for the J and L pieces.)
Ultimately, what I am trying to find is whether or not it's possible to make the 28 pieces on one board given the above rules. If it's not possible, then it's not possible, and I guess there's nothing I can do about that, but if it is possible, the first person who presents a valid solution will receive a free set of Fridge Tetris magnets. Fine print: Colors may vary. Product will be made and shipped at my convenience, I'm on a schedule too, you know.
I know I've got to be forgetting some other rule or restriction, but I can't remember it for the life of me, so go nuts. If I remember it, I'll add it here. Submit your questions and solutions in the comments box. Thanks, and good luck!
Update: Congrats to Derek for coming up with this solution, tweeted to me in an amusingly small 29x29 picture. For some reason, it seemed natural to repost it as a snapshot of an Excel spreadsheet so you could see the gridlines. So, Derek gets some Fridge Tetris lovin', but it's not too late to get your own batch! See the comments for more details...
A while back, I had an idea for a gift for a friend. I bought a bunch of perler beads and made a series of video game characters (using actual sprites for reference, thank you very much). They were intended to be Christmas ornaments (just stick a little hook through the top of them), but when I found out that he usually doesn't get a tree for himself, I needed a backup plan. You know, something else a bit more utilizable. In the end, I thought of Fridge Tetris, a bunch of Tetris-shaped magnets.
I asked the recipient to make a YouTube video of their reaction when they opened the package, and he definitely seemed to enjoy his new toys. "This is quite possibly the coolest thing in the world, and I've been... Okay, I haven't traveled that much, but... This is still really, really cool!" Mission accomplished, I'd say.
Since then, I've been returning to the idea of Fridge Tetris as gifts for people. It only takes a couple hours to make (and that's while watching Schlag den Raab), and I already have a large supply of beads (maybe too large? I need to kill those off...), so I figure, why not? Other recipients have reacted with similar amounts of glee, so I know it's a fun idea worth repeating.
The problem, however, lies in the setup process. I always make sets of 28 blocks (four each of the seven shapes), and I try to knock them all off in one ironing session. I have these large square pegboards that I make all of the pieces on, but no matter how hard I try, I can't seem to squeeze them onto one board. I end up with about 25 pieces on one board, three on another, and my first time ironing them didn't end well, as the iron knocked some of the pieces out of place when sliding over to the second board. I've avoided this in the past by making multiple sets and spreading the pieces more evenly across three boards, but I'd rather find a way to make a single set on a single board.
Here's the puzzle.
I'm looking for a way to fit all 28 pieces (again, four each of seven shapes) onto one pegboard. The dimensions of the board are 29 pegs by 29 pegs. Each piece consists of four touching 2x2 squares, as shown in the picture. (Thus, the famous "LINE PIECE!" is a 2x8 rectangle, while the "SQUARE PIECE!" is a 4x4 square.)
Some other rules to keep in mind:
--The pieces may not touch. This includes all sides and corners. While I know that it's easily possible to snap apart things joined at the corners, I would prefer that the pieces keep their rounded edges, rather than a random flat edge where a border once occurred. There must be a one-peg border along all sides of the piece, with the exception of the outermost edge of the board.
--Pieces cannot be flipped. While you could argue that a S is the mirror image of a Z (sorry, "SQUIGGLY" and "REVERSE SQUIGGLY"), I also apply more pressure with the iron on the first fusing before flipping the pieces over to fuse the backs, and the more-fused sides usually become the side I put the magnets on. To prevent inconsistencies in appearance, I would prefer that the pieces are in their proper orientations on the board. (The same applies for the J and L pieces.)
Ultimately, what I am trying to find is whether or not it's possible to make the 28 pieces on one board given the above rules. If it's not possible, then it's not possible, and I guess there's nothing I can do about that, but if it is possible, the first person who presents a valid solution will receive a free set of Fridge Tetris magnets. Fine print: Colors may vary. Product will be made and shipped at my convenience, I'm on a schedule too, you know.
Update: Congrats to Derek for coming up with this solution, tweeted to me in an amusingly small 29x29 picture. For some reason, it seemed natural to repost it as a snapshot of an Excel spreadsheet so you could see the gridlines. So, Derek gets some Fridge Tetris lovin', but it's not too late to get your own batch! See the comments for more details...
Monday, February 1, 2010
Introducing: The iCurve
An incredibly unfair exaggeration, but I just had to get this one out of my head. That said, I still wouldn't be surprised if twenty years from now, I see a man walking down the street with a white box over his head. As he passes by, you hear his muffled voice, "Yeah, I got the new iCube! Isn't it amazing how technology keeps improving?"
Now if you'll excuse me, Zach Morris is calling me on my cell phone.
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